I don't think it will have 6dof (from reddit)
1/ Will there be any way to inject external 6DOF tracking into D3 BFG ?
2/ Consumer Rift 2013: are you open to any 6DOF tracker idea for integration into the consumer Rift ? Or will you likely keep a 3DOF tracker similar to the dev Rift ?
3/ Will the november/december dev Rift be better packaged (manufactured plastic case) than the E3/QuakeCon version ?
4/ Shortsighted wearing glasses: can we keep our glasses while wearing the Rift, or should we rather adjust the Rift lenses ?
5/ Any upgrade plan for dev Rift adopters willing to upgrade to the consumer Rift next year ?
6/ So far, can you say what 3d engines will very likely come with Rift support in their next upgrades ?
Thanks for your time
[–]palmerluckey[S] 13 points 4 days ago
1) Not sure yet, it is not locked down yet. 2) The tracker is going to be much, much improved for the consumer version. Positional tracking is a must have. 3) Yes, the dev kits will look a lot like the renders in the video, polished and professional. 4) I am shortsighted, too! The developer kit does not support glasses or adjustable focus, but those are things you will see in the consumer version. For now, you can either wear contacts, or get a cheapie pair of glasses, take the lenses out, and use some hot glue to mount them in front of the Rift optics. 5) Too early to say. Probably no kind of discount, though, we are barely breaking even on the current units. 6) We have Unity and Unreal support, I can't say beyond that.